I noticed several posts in this thread recently regarding Dance of Death, SSME, and AMD drivers, so thought I'd give my results. Or should that particular crash or memory map be there on start of the game? Is there an autorefresh so it can update the memory maps? Okay so I will have VMMAP running, but does it only need to see TESV.EXE at startup? Or will it have to see TESV.exe before the crash? I can't really predict the crash. The minidump most likely points in the wrong direction though. And if VMMap sees whats there so should be the the minidump. So you'd need to have VMMap running before it crashes. One could try checking with VMMap what is at that address, though that address might change each new run. Those are the easiest to turn off for any further testing. I do count SKSE including any SKSE plugin and ENB as mod. So it doesn't point to any loaded dll as the culprit. The fault address in not in any loaded moduleĪlso, the stack unwind shows no external dll, but that assumption maybe wrong as it says. Then minidump says this IP_ON_HEAP: 27d3002b I have not seen tesv doing anything like this just by itself even when I messed around badly with ini settings. My debugger shows different data there, or different commands if you will. For example start address and size of a allocated memblock. Sheson wrote:I am going on a limb here and I really only looked at it for a minute, but the address TESV+c76b13 reported for the command in the crashdump is where tesv.exe usually stores data. Different names and different sizes, 768 is the new 512. Is it me or is the official SKSE memory patch bit confusing/complicated for the people who just look for the memory patch. I deactivated DoD and the game didn't CTD for three play sessions now so I'm more then happy to leave DoD out of my mod list. Honestly I feel that DoD is not important enough to go through all that. This makes trouble shooting very difficult and it would take huge amount of time to deactivate all my mods one by one and play for two hours or more each time to see if the game will CTD or not. Sometimes it happens twice in thirty minutes another time not at all in two hours. I don't have a way to reproduce the CTD whenever I want though. Might be DoD in conjunction with something else rather. Also from persponal experience: I've been using it for a year now w/o any issues. First, it's an extremely popular mod so CTD issues in combat no less would have been reported a gazillion times by now. I doubt very much DoD is to blame in itself. As I said I can't be totally sure yet it's Dance of Death that causes the CTD's but I find it very suspicious that all the CTD's I have at the moment are whilst in combat and whilst having Dance of Death installed. Tuoni wrote:I'm using Skyrim Redone with the perk overhaul so I unchecked that perk flag right from the beginning in the Dance of Death MCM.
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